Out next week, Galaxy of Horrors is an epic collection of Warhammer shorts from an amazing selection of authors, and from all across the Imperium. Offering nineteen individual stories, it’s a perfect jumping-on point, and a great read for its own sake:
Defenders of the Imperium
– The Trial of Lucille von Shard, by Denny Flowers
– Transplants, by Rob Young
– Hell Fist, by Justin Woolley
– Blood Sands, by Victoria Hayward
– The Sum of Its Parts, by Rhuairidh James
– Less Than Human, by Steve Lyons
Followers of Chaos
– Fool's Ruin, by Mike Brooks
– A More Perfect Union, by Rich McCormick
– Sacred Hate, by David Annandale
– The Brightest and Best, by Mike Brooks
– It Bleeds, by David Guymer
– A Small Cog, by Mitchel Scanlon
The Bloody Rose
– Blasphemy of the Fallen, by Danie Ware
– The Skull Forge, by Danie Ware
– The Nature of Prayer, by Danie Ware
Warriors of the Adeptus Astartes
– Aria Arcana, by Peter Fehervari
– Confession of Pain, by Jon Flindall
– The Reward of Loyalty, by Tom Chivers
The Enemy Beyond
– The Bleeding Stars, by Robert Rath
Grab it from the Warhammer website, or from your local store.
PLUS (and I am VERY excited about this one)…
The return of Fight Like A Girl!!
From Grimbold Books, and following the huge success of the British Fantasy Award nominated FLAG anthology (not to mention its launch party): a brand new, all-female (characters, authors, editors and cover artist), butt-kicking SFF collection, due next year.
My contibution is called The God of Lost Things and is a nod to the fallen Royal Albion in Brighton (ah, those wonderful Cons!), to my love of tumbledown seaside Victoriana, and to the fact that Ladies Wot Kick Arse have no age limit.
Watch this space, because I’m really looking forward to this one!
Reading: current run of graphic novels includes Will Morris’ Gospel, Golden Rage by Chrissie Williams, Lauren Knight, Sofie Dodgson and Becca Carey, and Winnebago Graveyard by Alison Sampson.
Watching: We watched the Five Nights at Freddy’s movie last night, one of those franchises with which my son grew up. Found it not quite what we’s anticipated - think we’d expected it to be the like the games with lots of grey screens and white noise and jump scares - but it was still pretty cool (Henson workshop FTW), and it brought many of Isaac’s nostalgic memories back to life.
Gaming: getting bogged down in the third Act of Baldur’s Gate, which seems very disjointed and also kind of depressing - whatever choices I follow, it’s not going to end well. Perhaps we shouldn’t automatically assume we deserve a happy ending, but surely the whole point of a fantasy game is to wallop the bad guys, get away with the treasure, and ride off into the sunset with the (preferably tentacle-free) romantic interest of your choice?
Or did I miss something?